Welcome to the Queen's Quest: Symphony of Death WalkthroughThe shapeshifting detective, and hero of Netherfall, is once again called to the capital to help king Robert investigate a series of kidnappings!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete Queen's Quest: Symphony of Death game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: The King's Request
- Chapter 2: Silverclaw Manor
- Chapter 3: The Shack
- Chapter 4: The Kidnapper
General Tips
- This is the official guide for Queen's Quest 5: Symphony of Death.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The King's Request
- Scroll down; take Diary, Map, WINDOW HANDLE, POTION BOOK, and LANTERN HANDLE (A).
- Scroll up; place WINDOW HANDLE (B).
- Play HOP; receive BIRD SEEDS (C).
- Give BIRD SEEDS (D); take note and OIL.
- Use OIL (E); examine.
- Walk forward.
- Place cloth (F) on fire (G); remove.
- Play HOP; receive EMBER BERRY (H).
- Take DRAGON PLATE and SNAIL FIGURINE (I); place LANTERN HANDLE (J). Change all images to leaves (K), using handle to rotate. Take EARTH ROOT.
- Walk down.
- Open recipe book; place DRAGON PLATE (L), EARTH ROOT (M), and EMBER BERRY (N).
- Solution (O): (B-A)-(C-A)-(E-D)-(F-D)-(H-G)-(I-G)-(Jx2)-(K)-(J)-(Kx2)-(J)-(Kx2)-(L-M-N).
- Take ASH'S MEDICINE.
- Walk forward.
- Give ASH'S MEDICINE (P).
- Move debris; take BIRD FIGURINE, DRIED WINGS and FLIGHT ESSENCE (Q).
- Walk down.
- Scroll down; place SNAIL FIGURINE and BIRD FIGURINE (R). Select each figurine. Place butterfly on box (S); take POTION POWDER and Potion Cube.
- Open Potion Cube. Place POTION BOOK (T); use matches (U) on flask (V).
- Place POTION POWDER, FLIGHT ESSENCE, and DRIED WINGS (W); pour blue potion (X) into bowl (W). Pour bowl into flask (Y); drink potion.
- Solution (Z).
- Talk; take PORTAL DEVICE (A).
- Take GREEN BIRD (B).
- Place birds and GREEN BIRD (C); take CROWN PICTURE and TILES (1/2) (D).
- Place CROWN PICTURE (E).
- Play HOP; receive ORNATE PEN (F).
- Use ORNATE PEN (G); take TILES (2/2).
- Place TILES (2/2) (H).
- Solution (I).
- Walk left.
- Talk (J).
- Take TASSEL (1/2), BOX, and WOODEN FIGURINES (1/2) (K).
- Walk right.
- Talk (L).
- Talk (M).
- Read paper; take BADGE (N).
- Play HOP; receive WOODEN FIGURINES (1/3) (O).
- Examine (P); place BADGE.
- Solution (Q): E-F-D-C-B-A-D-B-C-D.
- Open box; take COMPLEX LOCK (R). Examine (S); take WOODEN FIGURINES (2/3) and PAPER CLUE.
- Walk down.
- Place PAPER CLUE (T).
- Solution (U).
- Receive CITY MAP PIECE.
- Walk left.
- Solution is random (V).
- Take WOLF KEY, DOCTOR'S BAG, BEAR KEY, and EVIDENCE (W).
- WOLF KEY and BEAR KEY on COMPLEX LOCK; take COIN and BELLS (1/2).
- Take SNAIL PARTS (1/2)-(2/2) and SNAIL FIGURINE (X).
- Read note; place ore in spoon. Place mold cover on mold; take MEDUSA HEAD (Y).
- SNAIL PARTS (2/2) and COIN on SNAIL FIGURINE; receive WOODEN FIGURINES (2/2).
- Walk down.
- Place MEDUSA HEAD (Z).
- Solution (A).
- Take HISTORY BOOK.
- Read HISTORY BOOK; take STONE TILE.
- Place WOODEN FIGURINES (2/2) and STONE TILE; solution (B).
- Take CITY KEY (C).
- Walk left.
- Use CITY KEY (D).
- Walk forward.
- Examine (E).
- Take BLUEBERRIES (F).
- Take TASSEL (2/2) and SHREDDED PIECE (G). Move items; take WOODEN FIGURINES (3/3) (I).
- Move plants; take HOUSES (1/2) (I). Place tiles on plaque (J).
- Solution (K).
- Take MYRRH.
- WOODEN FIGURINES (3/3) on BOX. Take HOUSES (2/2); rotate. Place HOUSES (2/2); take FLUTE. Rotate; place FLUTE. Take HANDLE; rotate. Place HANDLE; take TRANSFORMATION POWDER.
- Walk down twice.
- Place TASSELS (2/2); take LAVENDER WATER (L).
- Place TRANSFORMATION POWDER, MYRRH, BLUEBERRIES, and LAVENDER WATER (M). Pour blue potion (N) into bowl. Pour bowl into flask (O); drink potion.
- Talk (P).
- Move (Q).
- Take BELLS (2/2) (R); examine curtain 3x.
- Take CLOCK PIN (S).
- Place CLOCK PIN (T).
- Play HOP (U).
- Talk (V).
- Take MOUSE (W).
- Walk down.
- Place BELLS (2/2); solution (X).
- Walk left.
- Talk (Y).
- Take PIN NEEDLE and INSTRUCTION PIECE (Z).
- Examine. Use PIN NEEDLE (A); take DEER KEY. Move paper; take PAPER PIECES (1/3)-(3/3) (B).
- PAPER PIECES (3/3) on INSTRUCTION PIECE; receive PAPER PIECE.
- DEER KEY on COMPLEX LOCK; take MAGNIFYING GLASS (1/2).
- Place PAPER PIECE; solution (C).
- Move potions; take DILUTER, IMPRINT POWDER, and BAG ITEM (D).
- BAG ITEM on DOCTOR'S BAG; take MAGNIFYING GLASS (2/2).
- Place MAGNIFYING GLASS (2/2), EVIDENCE, and IMPRINT POWDER (E). Use knife (F) on leaf; pour blue potion (G) on glass.
- Place SHREDDED PIECE (H); use scissors (I) on piece. Pour blue potion (J) on glass; pour DILUTER. Examine (K).
- Solution (L).
- Take COMPARED EVIDENCE.
- Go to Sheriff's Office.
- Give MOUSE and COMPARED EVIDENCE (M).
- Talk (N).
- Talk; examine (O).
- Solution (P).
Chapter 2: Silverclaw Manor
- Examine; take HORNS (1/3) (Q). Move cloth; take INSIGNIA ADDITION.
- Use crowbar (R) on boards (S); move items. Take HORNS (2/3).
- Examine (T).
- Solution (U).
- Receive HORNS (3/3).
- Place pieces (V).
- Place HORNS (3/3); solution (W).
- Talk.
- Use PORTAL DEVICE on scene (X).
- Solution (Y): rotate A into place; rotate C until B is in place; rotate D until C is in place; rotate E until D is in place; rotate E into place.
- Talk; solution (Z).
- Examine (A).
- Solution (B).
- Walk left.
- Play HOP; receive STONE TILES (1/2) (C).
- Take HORSESHOE and PLANK (1/3)-(2/3) (D).
- Walk forward.
- Take BROKEN LADDER (E).
- Place HORSESHOE (F); take STONE TILES (2/2) and NAILS.
- Take HOOF PICK (G).
- Use HOOF PICK (H).
- Take PLANKS (3/3) and HAMMER (I).
- PLANKS, NAILS, and HAMMER on BROKEN LADDER; receive LADDER.
- Use LADDER (J).
- Play HOP; receive MOSS (K).
- Examine (L).
- Solution (M).
- Receive PURPLE TEAR FLOWER.
- Walk down.
- Place STONE TILES (2/2); solution (N).
- Take SWORD (O).
- Place SWORD (P); take SUN GRASS.
- Place PURPLE TEAR FLOWER, MOSS, and SUN GRASS (Q). Pour blue potion (R) into bowl. Pour bowl into flask (S); drink potion.
- Talk (T).
- Take ARROW (U).
- Place ARROW (V); examine. Examine (W).
- Press (X).
- Go up.
- Move cloth; take HORSE (1/2) (Y).
- Walk right.
- Play HOP; receive INSIGNIA ADDITION (Z).
- Combine INSIGNIA ADDITIONS; receive INSIGNIA BADGE.
- Move papers; place INSIGNIA BADGE (A). Take DIARY and TRIANGLE KEY.
- Read DIARY; take SILVER CLAW.
- Walk down.
- Place TRIANGLE KEY; take PENDULUM. Place PENDULUM; take HORSES (2/2).
- Walk right.
- Place notes and HORSES (2/2) (D); take FAN.
- Walk down twice.
- Place FAN (E).
- Place SILVER CLAW (F).
- Solution (G).
- Take GOLDEN KEY.
- Select tiles in order (H); use GOLDEN KEY. Take ROPE.
- Go up.
- Use ROPE (I).
- Go left.
- Play HOP; receive CLOVER (J).
- Take STRING (K).
- Walk forward.
- Open; take TOOL KEY and SICKLE BLADE (L).
- Solution (M).
- Take BLUE SPRITE.
- Take SICKLE HANDLE (N).
- SICKLE BLADE and STRING on SICKLE HANDLE; receive SICKLE.
- Use SICKLE (O); take DRESS PIECE and MUSHROOM.
- Walk down.
- Use TOOL KEY (P).
- Move items; take TROWEL and HANDLE (Q).
- Use SICKLE. Use TROWEL; take DIRTY SYLTH ROOT (R).
- Use HANDLE (S); pull. Use DIRTY SYLTH ROOT (T); receive SYLTH ROOT.
- Open Potion Cube; place CLOVER, BLUE SPRITE, MUSHROOM, and SYLTH ROOT (U). Pour blue potion (V) in bowl. Pour bowl into flask (W); drink potion.
- Solution (X).
- Examine scene; use PORTAL DEVICE on scene.
- Solution (Y): rotate A into place; rotate C until B is in place; rotate D until C is in place; rotate E until D is in place; rotate E into place.
Chapter 3: The Shack
- Talk (Z).
- Talk (A).
- Examine (B).
- Solution (C).
- Enter portal.
- Examine (D).
- Move hat; take DAISY (1/3), MEDICAL INSET (1/3), and CLOSED BAG (E).
- Move leaves and ball; take BAG INSTRUCTIONS (F). Use SHOVEL on heart; take MEDICAL INSET (2/3) and DAISY (2/3) (G).
- Take DAISY (3/3) (H).
- DAISY (3/3) and BAG INSTRUCTIONS on CLOSED BAG.
- Solution (I): B-C-D-E-F.
- Take MEDICAL INSET (3/3).
- Place MEDICAL INSET (3/3) (J); take AROMATIC SALT.
- Use AROMATIC SALT (K).
- Talk (L).
- Play HOP (M).
- Walk forward.
- Collect INSTRUCTION PIECES (1/6)-(3/6) (N).
- Read paper; take INTRUCTION PIECES (4/6)-(6/6) and PADLOCK KEY (O). Examine (P); take FLAME INSET.
- Walk down.
- Use PADLOCK KEY; open. Take GREEN TOTEM, WRENCH, HAMMER, CANDLE BOX, and SALT POTION (Q).
- FLAME INSET on CANDLE BOX.
- Solution (R).
- Move items; take MATCHES and CANDLE.
- Walk forward.
- Place CANDLE and MATCHES (S); light candle. Take MEDUSA PIECES (1/2).
- Walk down, then left.
- Talk (T).
- Use HAMMER; turn handle (U). Use WRENCH (V); take VALVE.
- Take MEDUSA PIECES (2/2) (W); examine tree (X). Take BLEEDING SPADE (Y).
- Remove grate; place VALVE. Take GREEN ROOT and BLUE CRYSTAL TOTEM (Z).
- Place SALT POTION, GREEN ROOT, and BLEEDING SPADE (A). Pour blue potion (B) into bowl; pour bowl into flask (C). Drink potion.
- Play HOP; receive CRYSTAL TEAR UNCHARGED.
- Walk down.
- Place MEDUSA PIECES (2/2); solution (D).
- Take CRYSTAL TEARS (1/2) and INSTRUCTION PIECE.
- INSTRUCTION PIECES (6/6) ON INSTRUCTION PIECE.
- Solution (E).
- Receive GEMs INSTRUCTIONS.
- Walk forward.
- Place totems, GREEN TOTEM, BLUE CRYSTAL TOTEM, and CRYSTAL TEAR UNCHARGED (F); take CRYSTAL TEARS (2/2).
- Walk down.
- Place CRYSTAL TEARS (2/2) (G).
- Place GEMS INSTRUCTIONS (H).
- Solution (I).
- Go Under the Shack.
- Take TORCH BASE (J).
- Take OIL and CLOTH (K).
- OIL, CLOTH, and MATCHES on TORCH BASE; receive FIRED TORCH.
- Place FIRED TORCH (J).
- Take WALL KEY (1/2) and DOOR KEY (L).
- Use DOOR KEY (M).
- Walk forward.
- Examine (N).
- Take BAT FLOWER (O).
- Remove papers; solution (P).
- Take DOOR GEMS (1/3) and WALL KEY (2/2).
- Take FLAG (Q).
- Walk down.
- Place WALL KEY (2/2) (R); examine each key. Take MEDUSA HEAD and MOON FLOWER ESSENCE.
- Play HOP; receive MOON CACTUS (S).
- Examine MOON CACTUS; take CACTUS FLOWER.
- Place BAT FLOWER, MOON FLOWER ESSENCE, and CACTUS FLOWER (T). Pour blue potion (U) into bowl. Pour bowl into flask (V); drink potion.
- Talk; take FORK (W).
- Use FORK (X); receive CLOCK HANDS (2/2).
- Play HOP; receive HAT (Y).
- Use CLOCK HANDS (2/2) (Z); receive LENS (2/2).
- Examine HAT; place LENS (2/2). Receive HAT.
- Talk; give HAT. Take DOOR GEMS (2/3) (A).
- Place MEDUSA HEAD (B).
- Solution (C).
- Take DOOR GEMS (3/3).
- Examine; place DOOR GEMS (3/3) (D). Pull lever (E); place FLAG.
- Walk forward; walk down.
- Play HOP; receive SLINKY (F).
- Examine SLINKY 2x; take HOOK.
- Walk forward.
- Use HOOK (G); receive POST KEY.
- Examine; use POST KEY (H).
- Solution (I).
- Open; move letter. Take SCISSORS.
- Use SCISSORS (J).
- Walk forward.
- Solution (K).
Chapter 4: The Kidnapper
- Play HOP; receive FISH (L).
- Place FISH (M).
- Solution (N): D-A-C-A-D-A-D.
- Take DAGGER and LONG STICK.
- Use DAGGER (O); take MONKEY ORCHID ESSENCE.
- Place ladder (P) against wall (Q).
- Go right.
- Use LONG STICK (R); take GORILLA INSET.
- Move plants; collect YELLOW FLOWER (6/6) (S).
- Walk down.
- Place GORILLA INSET (T); open. Take BANANA PEEL.
- Place MONKEY ORCHID ESSENCE, YELLOW FLOWER (6/6), and BANANA PEEL (U). Pour blue potion (V) into bowl. Pour bowl into flask (W); drink potion.
- Solution (X).
- Walk forward.
- Move stones and note; take CRATE INSERT (Y).
- Walk down.
- Place CRATE INSERT (Z); place paper (A). Open; use chalk (B). Take VASE INSTRUCTION.
- Walk forward.
- Place VASE INSTRUCTION; solution (C).
- Take SULPHURIC ACID.
- Walk down.
- Pour SULPHURIC ACID (D); open. Move items; take GLOVES.
- Walk forward.
- Use GLOVES; play HOP (E).
- Talk; receive AMBER GLASSES (F).
- Play HOP (G).
- Use AMBER GLASSES (H).
- Solution (I): select notes as the glass crosses over them.
- Talk (J).
- Take MAGIC PIPE and GOLDEN NECKLACE CRYSTALS (K).
- Walk left.
- Use broom (L) on chime (M).
- Move items; take SNAKE KEY, GLASSES LENSES (1/2), and BOOK INSET (N).
- Take note; open (O). Take MOON.
- Walk down.
- Place snake and SNAKE KEY; examine 2x (P). Take STAR and SNAKE KEY (1/3). Place BOOK INSET; take CIRCLE INSET.
- Place MOON and STAR (Q); examine each charm.
- Walk forward.
- Take GOLDEN NECKLACE CHAIN (R).
- GOLDEN NECKLACE CRYSTALS on GOLDEN NECKLACE CHAIN.
- Walk forward.
- Open; move items. Take GLASSES FRAME and SNAKE KEYS (2/3) (S).
- Place CIRCLE INSET (T).
- Solution (U): Rotate A until A and B are in place; rotate C into place.
- Take MEDUSA KEY (1/2) and note.
- Place GOLDEN NECKLACE CHAIN (V). Examine note (W); take GLASSES LENSES (2/2) and RUNE INSTRUCTIONS.
- GLASSES LENSES (2/2) on GLASSES FRAME.
- Walk down.
- Place RUNE INSTRUCTIONS; solution (X).
- Talk; take DOOR KNOBS (1/2) (Y).
- Walk down, then left.
- Use SPECIAL GLASSES (Z).
- Solution (A).
- Take DOOR KNOBS (2/2).
- Walk down, then forward.
- Place DOOR KNOBS (2/2); solution (B).
- Walk left.
- Play HOP; receive SNAKE KEYS (3/3) (C).
- Arrange eyes (D).
- Place chain (E).
- Walk down.
- Place SNAKE KEYS (3/3); solution (F).
- Play HOP; receive MEDUSA KEYS (2/2) (G).
- Walk left.
- Use MEDUSA KEYS (2/2) (H); open. Take CIRCLE MODEL.
- Go to Under Room.
- Place CIRCLE MODEL (I).
- Solution (J): Rotate A until A and B are in place. Rotate C into place.
- Take GEAR.
- Walk down, then left.
- Place GEAR (K).
- Examine (L).
- Solution (M): D-A-D-B-A-C-D.
- Go forward.
- Examine (N).
- Solution (O): trace shape.
- Solution is random (P).
- Congratulations! You have completed Queen's Quest 5: Symphony of Death.
Created at: 2019-02-17